Thursday, December 10, 2009

Joe Torre's 12 Keys To Managing

Joe Torre’s 12 Keys to Managing Team Players, Tough Bosses, Setbacks and Success

Key #4—Maintain Serenity
· Eliminate as many distractions as possible.
· There’s no avoiding pressure. It’s possible to be intense but not tense.

Five guidelines to help become more serene in your approach to your job

1. Focus on the Present
a. Hank Aaron said, “Each at-bat is a new day.” No matter what our line of work, we all endure slumps.
b. We can learn from past failures and mistakes, but we shouldn’t get stuck there.

2. Maintain Your Perspective
a. Sense of humor. Support of teammates. Knowledge of our abilities based on past performance. The realization that tomorrow is a chance to do better. These things make up the “big picture” viewpoint.
b. Struggling batters and pitchers benefit by learning from their mistakes. But they suffer from mistakes when they become so overwhelmed by self-doubt that they can’t stay focused enough to make useful changes in their approach.

3. Control What You Can, Let Go of the Rest
a. When you control what you can, you know you’ve done everything possible to succeed. That means hard work, total commitment, painstaking preparation, and squeezing every ounce of ability from yourself.

4. Feel the Fear, Succeed Anyway
a. Fear doesn’t have to destroy their ability to be patient, to make adjustments, to play with passion.
b. Our togetherness as a team reduces our stress levels, because we know we have one another’s support through the tough times.

5. Keep Your Cool
a. Challenge people without always having to raise your voice.
b. Practice patience in every endeavor.
c. Consistency yields calm: Don’t let yourself get too low over one defeat or too high over one victory.

Tuesday, December 8, 2009

"Why We Win"--Key Ingredients To Championship Team


“Why We Win”—Key Ingredients For Championship Teams

Ara Parseghian
· It’s good chemistry. It’s loyalty. It’s good personnel. A team will reflect the intensity of a coach.

Anson Dorrance
· There are several keys. One is to have a collective will. We had some teams with very average talent that collectively were just so overwhelming. That was the key. It’s tied into team chemistry, really. And tied into philosophy that we’ve sort of encouraged from the beginning—that concept of playing for each other. Playing for championships or titles is overrated. In my experience, teams aren’t motivated for championship games; they’re motivated for each other.

Joe Gibbs
· People. You don’t win with X’s and O’s. They’re needed. You’ve got to be good at it, but you don’t win with it. You win with people.

Chuck Noll
· People. You can’t do it without talent. You have to have talented players who are good people. Attitude is the thing that separates people by far. You have to be ready to work together.

Tommy Lasorda
· A championship team is when you have a team who will play for the name on the front of the jersey and not for the one on the back.

Sparky Anderson
· It’s the players. If you have good players, you’re going to have good teams. Even if you’re not there. But if you are a good coach at any level, it’s what you do with that good personnel and how you keep them focused to play.

Dan Gable
· You have a championship team when everybody is contributing close to what they’re capable of contributing. When you have a group of individuals clicking for what they need, and still understanding the total team concept, then you’re going to have a championship team.

Bill Walsh
· It’s the day-to-day hard work, and making sure everyone is working for the same single purpose.

Joe Paterno
· The expectancy. The key ingredient is to plan for it.

Monday, November 30, 2009

Marshal Field's 12 Virtue Reminders

Chicago department store tycoon Marshall Field once indicated the following 12 reminders that can be helpful in obtaining a sound sense of values. These time honored principles never change:
1. The value of time.
2. The success of perseverance.
3. The pleasure of working.
4. The dignity of simplicity.
5. The worth of character.
6. The power of kindness.
7. The influence of example.
8. The obligation of duty.
9. The wisdom of economy.
10. The virtue of patience.
11. The improvement of talent.
12. The joy of originating.

Wednesday, November 25, 2009

Pat Riley's Philosophy


Pat Riley’s Philosophy

1. Bump and run on defense. Make that your go to part of the game.
2. Two most important things: REBOUNDING & DEFENSE
3. Defense: Be the most physical in the league. The idea of the game is to take the opponent out physically and mentally.
4. Spend your time getting into your players head individually. There is only so much you can do coaching a team.
5. Make certain that your players understand that if you’re going to be a team it has to be a team defense, team offense, never I always WE.
6. It’s what you get from the games you lose that is extremely important. Did we learn from losing? This is an important part of any team.
7. We want to, as much as possible, try to make our players understand who has strength in what areas. Talk about that a lot, spend time, do the things you need to do to try to make people understand that.
8. In dealing with administration, management, etc., understand that they are extremely interested in only themselves.
9. To have a great basketball team you have to have more mental preparation than physical preparation. Once you’re mentally tough, you can become tough physically. Once you’re tough mentally you can overcome being tired, you can overcome fatigue.
10. Always practice as hard as you can. Go for it even the day of a game.
11. Make certain that your team is mentally prepared. Don’t show them a ton of film. Mentally prepare them with your voice and mouth. Get them tuned into what you want.
12. Game day preparations. Real hard workout the day of the game, go after it that night.

Tuesday, November 24, 2009

Good Player, Great Player, Superb Player


GOOD PLAYER, GREAT PLAYER, SUPERB PLAYER

Positioning, Anticipation and Technique give Quickness; Therefore, you can always get quicker.
A Good player knows where he is on the court.
A Great player knows where everyone is on the court.
A Superb player knows where everyone is on the court and what everyone is going to do.

Monday, November 23, 2009

Thoughts on Effeciency


THOUGHTS & OBSERVATIONS ON EFFICIENCY

1. Post game stats. Review production of each player and the team. Have a system. Keep specific stats of areas of emphasis.
2. Must have a way to measure efficiency.
3. Don’t keep track of hours. Just production.
4. Meetings—don’t meet just to meet. Meet to get things done.
5. Don’t put things off. Catch things early.
6. Don’t be afraid to ask for help.
7. Don’t pretend to understand. Ask questions.
8. Spend time and energy on things you need to produce.
9. Constantly teach how to work smart.
10. Getting things done is a principle.
11. Production not potential.
12. Concept of being like a machine. Machines don’t care about time, temperature or environment. It does its job over and over.
13. Keep the machine finely tuned.
14. It’s not about making plays, it’s about eliminating poor judgment, carelessness and a casual approach.
15. Chart and track things that are important to you.
16. Necessity is the greatest creative force in the universe.
17. Find out the “why” on problems.
18. Make the maximum use of facilities, coaches and players.
19. It’s not X’s and O’s, it’s execution.
20. It’s not what we know, it’s what they execute.

Steve Nash Shooting Workout


STEVE NASH SHOOTING WORKOUT
I picked up Steve Nash's workout from a recent clinic. Most players do not realize how hard the NBA players work on their individual skills.

Everything is done at game speed. Shoot, chase after your own rebound and speed dribble to the next spot to shoot again.

Baseline Pullup Shot (from both sides) 1:30
Midrange Bank Shot (from both sides) 1:30
FT Line Elbow (from both sides) 1:30
Back-to-Basket (turn & shoot, jump hooks & step-through) 2:00
Shot Fake & 1 dribble pull-up 1:30
Hesitate with live dribble 1:30
Crossover & Pullback Crossover into shot (no extra dribble) 1:00
Stepback for shot 1:00
Catch & Shoot (spin out for shot) 1:30
Pick & Roll (1 dribble, 2 dribble jumper) 2:00
Speed Dribble from half-court into 3pt 1:00
FT’s (shoot while tired) 2:00